Everything we're seeing happening right now is a direct result of a society that let technology and the ultra-rich run rampant, free of both the governmental guardrails that might have stopped them and the media ecosystem that might have held them accountable.
Minifeed
Minifeed is a new aggregator from Rakhim that pulls updates from the small web into a personalized reader. It’s a cool idea—and one I’ve kind of kicked around before. That said, there are a few things about it that I think could be better and some challenges it might have as it grows.
Minifeed, like other indie web tools, is human-curated. This is awesome in theory but not so much in practice if the goal is to grow. Approving sites manually might work when there’s only a handful coming in each day, but as the service takes off (and I hope it does), that backlog is only going to grow. Having just one or two people handling submissions isn’t going to cut it long-term. Maybe some form of automation could help, letting an AI handle the easy stuff while flagging more complex submissions for human review?
The submission rules also caught my attention, especially #5:
“Must not be purely a ‘micro-blog,’ i.e., must have some content other than tweet-sized status updates or links.”
This feels unnecessarily restrictive. Why not just let users filter by content type if they only want longer posts? Platforms like Mastodon have shown that even short, "micro-blog" updates are important and I think they deserve to be featured too. What’s more confusing is that, while browsing Minifeed, I saw updates that fell into this category, so I’m not sure how it’s being enforced.
Another thing, and this isn’t just a Minifeed problem, is that the indie web has its fair share of “test” posts—stuff like experiments or throwaway updates that don’t really go anywhere or get deleted later. While browsing Minifeed, I came across a few of these. It’d be great if there were some kind of rule discouraging those kinds of posts—or even better, a way for curators to filter it out automatically.
Overall, Minifeed looks like it has potential. I’m definitely going to keep my eye on it. Tools like this, especially if they nail the right features and get good adoption, could really take the indie web to the next level.
Do your thing
This might sound obvious but it bears repeating.
The internet has no shortage of opinions, some helpful, some not so much. If you spend too much time worrying about what other people think of what you do, you’ll end up stuck, second-guessing yourself instead of actually doing the thing that fills your tank. Let me save us both some time: the opinions of random people online don’t matter.
If you’ve got a blog, write in it. If you don’t, make one and start. If posting on Mastodon makes you happy, do that. If Bluesky feels like a better fit, go for it. You don’t need permission, validation, or even an audience. The people who say otherwise don’t know you, don’t understand you, and don’t get to tell you how you spend your time.
Ignore the noise. Lean in to what makes you happy. Do your thing.
Cash-strapped Nvidia adds monthly limit to GeForce Now
Marie Dealessandri for GamesIndustry.biz:
Nvidia's subscription cloud gaming service GeForce Now will soon be enforcing a playtime limit of 100 hours per month. The new rule won't affect Founder memberships, but will impact the newly renamed Performance and Ultimate tiers, Nvidia announced on Reddit. The company said the limit "comfortably accommodates 94% of members."
I understand that this change won’t affect most people but, on principle alone, it’s ridiculous. We’re talking about a trillion-dollar company here.
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What Nintendo does
As news broke yesterday about the latest bed Nintendo has decided to shit in, targeting a longtime fan with DMCA strikes for sharing videos featuring their games, I was reminded of a few things.
This kind of hostile behavior is, unfortunately, what we’ve come to expect from Nintendo. Never mind the cute alarm clock or music app—they’re one of the most needlessly customer-hostile companies out there. Remember the Nintendo Creators Program? Or the restrictive guidelines they’ve enforced on Super Smash Bros tournaments over the years? So then why do we keep celebrating them every time they release something cute or nostalgic?
What’s particularly frustrating, as we've seen countless times in their battles against emulation sites, is that Nintendo themselves aren't interested in offering any legal way to play many of the games featured on Crandall’s channel, going so far as shutting down the virtual console back in 2019 and cutting off access to over 400 classic titles games.
As much as I’ve loved their games and hardware over the years (my first console was a SNES!), it’s hard to keep cheering for a company that refuses to work with its customers in any meaningful way, or worse, punishes them for their loyalty. Going forward, I’ll be thinking twice about my Nintendo purchases.
Nostalgia isn’t a free pass to treat your fans like shit.
The Browser Company's second act
The Browser Company today announced they're working on something new. Arc hasn't reached the critical mass they'd hoped so they're taking another shot at it with an entirely new browser that's simpler for the average user to wrap their head around.
Throughout my career, I’ve had projects shut down while searching for market fit, bogged down by restrictive timelines, budget constraints, and misalignment with management. That’s why this shift feels exciting – watching a team get the runway they need to create something.
For me, the Windows release of Arc felt like a turning point. With the focus shifting to bring the Windows version up to speed, major feature releases for Mac naturally slowed. You could see this coming.
I get it. When I showed it to some of my family, they weren't sold – and that’s fine. While I'm nervous that Arc won't get any major updates or new features, I'm interested to see what's next.
There’s no question that capitalism has been able to deliver tangible improvements in many parts of the world, but what people like Gates cannot fathom is that capitalism has now become an impediment to a better world and that they’re the clearest examples of its failure, rather than its success.
Crow Country has sold 100k copies so far
PlayStation 1 inspired horror title Crow Country has sold 100,000 copies since May. A week after Crow Country's release on Nintendo Switch, London-based developer SFB Games announced that it had reached the impressive milestone.
This is exciting news. I had a fantastic time with Crow Country. It's a creepy, nostalgic blend of survival horror and puzzles that’s perfect for Halloween. It’s definitely worth checking out.